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/* Game                                                                 */
/************************************************************************/
#include "Game/Factories/ShotFactory.h"

namespace TD_Game {

	BaseShot * ShotFactory::createBaseShot(shotTypes shotType, const Coord2D &initialPosition, unsigned int shotDamage, const BaseMario *targetCreep, unsigned int creepID) {
		return(new StandardShot(initialPosition, shotDamage, targetCreep, creepID, shotType));
		
		
	}
}
